"I
have prepared two sets of maps for a project on stories on disasters
from indigenous people in Arctic Russia, and the first drafts look like
this:
[url="http://"http://dev.oxel.net/temp/carto/nenets_sites.png"](IMG:[/url][url="http://"http://dev.oxel.net/temp/carto/nenets_sites.jpg"]http://dev.oxel.net/...enets_sites.jpg[/url])
[url="http://"http://dev.oxel.net/temp/carto/nenets_sites.png"](click the map for higher res)[/url]
The placemarks are settlements/towns/cities where the stories are from. "
Nenets map
Started by
frax
, Apr 06 2006 06:26 AM
6 replies to this topic
#1
Posted 06 April 2006 - 06:26 AM
#2
Posted 06 April 2006 - 06:29 AM
Hugo.
The
globe locator is a little hard to read for me without the Arctic ice
mass...it took me a few seconds to figure out where (on earth) we are
looking at. It may benefit from a subtle graticule. And I'm not sure if
it's the screen version but the texturing /shading on the main map
seems really noisy, it becomes hard to read any landforms that might be
there. It might also benefit from a legend for the land cover?
The
globe locator is a little hard to read for me without the Arctic ice
mass...it took me a few seconds to figure out where (on earth) we are
looking at. It may benefit from a subtle graticule. And I'm not sure if
it's the screen version but the texturing /shading on the main map
seems really noisy, it becomes hard to read any landforms that might be
there. It might also benefit from a legend for the land cover?
#3
Posted 06 April 2006 - 07:22 AM
Not
sure about the colors of water. There some spots that look blue and
some purple. Is the purple spots ice? If so I would change the color.
The hillshading doesn't look right. Just too many bumps.
sure about the colors of water. There some spots that look blue and
some purple. Is the purple spots ice? If so I would change the color.
The hillshading doesn't look right. Just too many bumps.
#4
Posted 06 April 2006 - 01:12 PM
Huge,
I'd add a couple of additional comments:
1. i would generalize the coastline where it tracks back on itself creating a fat line.
2. the strong white of the globe gradient distracts me from focusing on your AOI.
3. divide the bar scale to be more useful in measuring.
nice work.
rob
I'd add a couple of additional comments:
1. i would generalize the coastline where it tracks back on itself creating a fat line.
2. the strong white of the globe gradient distracts me from focusing on your AOI.
3. divide the bar scale to be more useful in measuring.
nice work.
rob
#5
Posted 06 April 2006 - 08:05 PM
"nice work so far.
the
stroke you have around the islands and is hiding some of the small
island details. you can try no stroke and a vignette approach to
accenting the shore lines.
The thick white line is a little too
thick. i like the effect of it though, perhaps a thinner line can still
achieve the same effect without being to prominent.
A smaller scale bar would be useful, as the one now is rather large.
""barent
sea"" looks a little out of place because it is slanted and the water
gradient loses strength by the time it reaches the text.
The
label placement around the city/village points could use a little more
attention. keep it consistent. for example ""khorey-ver"" and ""karataika""
both have no obstructions around them, yet they have slightly
diffferent label positions.
overall good color scheme, i like the globe. "
the
stroke you have around the islands and is hiding some of the small
island details. you can try no stroke and a vignette approach to
accenting the shore lines.
The thick white line is a little too
thick. i like the effect of it though, perhaps a thinner line can still
achieve the same effect without being to prominent.
A smaller scale bar would be useful, as the one now is rather large.
""barent
sea"" looks a little out of place because it is slanted and the water
gradient loses strength by the time it reaches the text.
The
label placement around the city/village points could use a little more
attention. keep it consistent. for example ""khorey-ver"" and ""karataika""
both have no obstructions around them, yet they have slightly
diffferent label positions.
overall good color scheme, i like the globe. "
#6
Posted 07 April 2006 - 04:40 AM
Hi
- I'll try to write more in a bit, but it is the last day before Easter
vacation at the office. Thanks for all the comments! I have limited
time to work more on this, and it is not that high profile/important,
but I have not worked that much (in detail) with shaded relief, so it
wouldn't be bad to get some tips on improving the workflow there...
FYI
- this is to be presented in parallell to a Kamchatka map, and I wanted
them to be similar. The Nenets autonomous okrug is reasonably flat, but
Kamchatka has extremely dramatic topography - if I did this map on it's
own (with the sites being the main message) I think I would have
skipped the topography all together.
The data is GLC2000 (landcover), GLOBE (elevation), ArcWorld (rivers) and DCW (everything else - primarily coastlines).
- I'll try to write more in a bit, but it is the last day before Easter
vacation at the office. Thanks for all the comments! I have limited
time to work more on this, and it is not that high profile/important,
but I have not worked that much (in detail) with shaded relief, so it
wouldn't be bad to get some tips on improving the workflow there...
FYI
- this is to be presented in parallell to a Kamchatka map, and I wanted
them to be similar. The Nenets autonomous okrug is reasonably flat, but
Kamchatka has extremely dramatic topography - if I did this map on it's
own (with the sites being the main message) I think I would have
skipped the topography all together.
The data is GLC2000 (landcover), GLOBE (elevation), ArcWorld (rivers) and DCW (everything else - primarily coastlines).
#7
Posted 19 April 2006 - 02:38 AM
for
the landcover, I can reduce the amount of noise by some neighbourhood
functions (roving window something), but what would you experts suggest
for the shaded relief? Blur?
the landcover, I can reduce the amount of noise by some neighbourhood
functions (roving window something), but what would you experts suggest
for the shaded relief? Blur?
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