SP_TripodProgression.png 479.04K
117 downloadsThis map needs some help with symbolization and I'm too far into it to step back and see another route.
The map is of two portions of a wildland fire and a number of "treatments' that had been performed prior to the fire. It accompanies a study of how the areas in those treatments fared during the fire compared to untreated areas.
The background colors of the map are of fire progression (with dates as labels). The colors are from ColorBrewer, except that I applied a 20% transparency in order to let the treatment polygons stand out better.
The large blue boxes are study areas and are mirrored from a regional map that shows the general location of the fire.
The blue boxes and fire progression will be described in a caption.
Where I'm looking for ideas for symbolizing the treatment polygons.
I've used line fill for the treatment polygons, using color, line spacing, and angle to help the reader distinguish the various kinds of treatments.
I'm somewhat limited in the number of colors that I can use by the fire progression coloring; polygons in the yellow-orange-red-brown range potentially conflict. However, because the distribution of treatments is not uniform, I can get away with, e.g., making "thin and sanitation cut" be yellow as there are only a handful all of which occur in a darker area of the progression. Sinilarly, the wildfire polygons in red *mostly* stand out, but a couple fires in the darker part of the progression are harder so see.
The tricky bit was choosing colors for those treatment types that occur across the range of progression colors. I've used black, blue, forest green, and a deep cyan, with different line spacings and angles to help the map reader distinguish. But the forest green is hard to see against the darker colors of the progression, and the deep cyan doesn't standout so well against the lighter colors.
I played around quite a bit with colors to find some that are distinguishable from each other, and while this map may not be best possible combination, it's as good as I could make it in a reasonable amount of time.
But perhaps the line shading isn't the best way to go in the first place. Thoughts?
Many thanks.


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