How long has this "labor of love" taken you thus far, if you don't mind me asking.
I think in real terms it taken something like 10 days to a fortnight to get the map to this stage but that's not including all the times that I had to recreate files because of "unexpected errors". The water caused me the biggest heartache this time - you could probably add another 3 days for the water alone! The map is built up from layers (obviously) but for each layer there is nearly always another 2 or 3 linked files because Illustrator couldn't deal with the complexity of the drawing and effects. The water for example is 1 file called water.ai and in that file is the basic shapes for the lochs, rivers and seas but linked into that file are several others for the water texture (the light ripples by the coast and the dark ripples in deep water - mostly covered by clouds), stream indenting, network tapering and foreshore. Think "cartographic nesting dolls" and you're getting there - that files goes into that one which goes into that one which goes into the map. It sounds complicated to work with but the good thing is if you have to change an element of the map you don't necessarily have to open the completed map file (which is over 1gb in size). Instead, you just edit the water file or the tree file, save your changes and the edits are reflected in the finished map because the files are linked.
I think the cloud emulation in your first sample is a very interesting way do dim out the part of the map which is outside your area of interest.
Thanks Agnar. The clouds normally divide people but I prefer to use something that looks more "natural" in a more natural looking map. In the Inverness and Highlands version of the same map I had tried to use a solid shape/semi-transparent shape for the margins but it does clash with the underlying image. It's quite an easy trick to pull off when you get into it. If you make yourself a layer in Photoshop and then use render clouds with black and white set as your fore/background colours you can use a layer effect to emboss the clouds to give them shape and volume and then use a simple layer mask to remove the clouds from the focus of your map. The clouds in that sample I attached are made in 3 layers - one quite big and lumpy, another with slightly more detail and texture and a third layer with a bit of motion blur to tease the clouds out in the direction of the prevailing wind.
I like it, it's very painterly. I'm looking forward to seeing the final map!
I'm particularly interested in your technique for doing the trees—it sounds a lot like something I've been working on. My only concern with your method is that the Photoshop reticulation filter you used as a base seems arbitrary and doesn't have a scale relationship to your map. In other words, I can see individual "trees" on the map, which in my minds eye dictates a certain scale. But then I look at the size of the towns and think that "those are some giant trees!" Maybe they're small towns?
Anyway, that's just an observation of what went through my head when I was looking at your images and not being at all familiar with this area.
Hi Adam and thanks! You're right, the trees are not related to any sort of scale in the map whatsoever. I did a little number-crunching and apparently most of the trees on the map are of the order of 125m wide! The size of the trees resulting from the reticulation filter are directly related to the resolution of the image. The Photoshop file for the trees is 150dpi for an A0 page so the reticulation is a certain size, if I doubled the resolution I'd half the size of the trees and I'd also probably cause my computer to burst into flames! It's a bit of a compromise between how you want the map to look and what Illustrator/Photoshop/the computer is able to deal with. I just tried to increase the resolution of the Photoshop file there and it took about 20 minutes to go from 150dpi to 300dpi but then it wouldn't perform the reticulation filter because there wasn't enough RAM ... On the plus side at least you recognised them are trees

! I think I'll try some things out while I'm waiting for the development information for the map and see what happens - playing around with the levels of the reticulated layer reduces the size of the points but the trouble is the effect just fades away into the background.
That reminds me - I did read a report on using the raster calculator in ArcMap to generate a bump map for trees where you have more real control over the size of the points ...