I want to do a shaded relief map with some overlays. I've been toying a bit with the software (VNS, Photoshop) and adding some manual touches. I set up 2 renders in VNS: an elevation-driven color (going from green to reddish brown) and a second one that renders black on slopes that face away from NW. I could add both textures into one in VNS and save half of my render time, but this way I can keep them in separate Photoshop layers.
org.jpg 155.99K
232 downloadsExhibit one. Both layers in Photoshop. Notice the noisy look of the whole, due to the sourcedata (SRTM).
blur.jpg 71.96K
197 downloadsExhibit two. Blurred both layers (Gaussian Blur) to the point where you *just* can't see the pixellation anymore.
with_manual.jpg 79.8K
255 downloadsAnd finally number three. I took out my Wacom and added some extra touches, using the original shading layer as a guide. You can see I have been experimenting with various brush sizes and settings (and this is not meant as a final product yet) to try and find the best mix.
So what do you guys think? Am I on the right track? The result shown in #2 is easy to accomplish, adding the manual stuff is obviously going to take time.


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