I tried to use the same technique I had come up with using the scribble filter and scatter brushes in Illustrator but it kept on falling over when I tried to add a drop shadow to the layers of trees, providing that I could get the wooded areas to take the scatter brush in the first place - there were simply too many little bits of geometry to offset and render that the software couldn't cope.
What to do
Illustrator couldn't take any more abuse and even putting the trees into a separate file and placing them into the map (a ruse that normally works) didn't help so I outsourced tree-rendering duties out to Photoshop. I'd never had to do this before ... brave new world!
I exported a 200dpi .tif of the wooded areas in Master Map from ArcMap and used it to define and limit the extent of the trees that I would be applying with a scatter brush by transforming a selection based on those wooded areas. I used the same principle as my other wooded maps - three layers of vegetation in progressively lighter colours to suggest height and volume. The layer effects in Photoshop were far better more intuitive than I thought they would be - the drop shadow was straight forward enough and the bevel and emboss filter helped to give individual trees a more rounded shape. Colour overlays also gave much more flexible control over shading.
north_part.gif 524.88K
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