I am using the 2-Minute Gridded Global Relief Data (ETOPO2)
to make simple figures for a couple of popular geology articles.
The source of the data, which I am using is:
http://www.ngdc.noaa...esignagrid.html .
I saved the data as in both binary raster format and ASCII
raster formats. Then I used Global Mapper 6.0.1 to make
both shaded relief maps and contour maps as bases for
the figures, which I am making. The problem comes when
I make colored, shaded relief maps using the Global
Mapper shaders, including ones created by me. For some
reason, regardless of how I set the color-elevation scheme
for any of the shaders, anything below sea level comes
out as the same series of shades of blue.
Does anyone know how I can override this color scheme
and set up my own color scheme for elevations below sea
level? No matter how I edit a specific shader using
"Configuration-Shader Options-Edit", the same set of
"blues" appear regardless of the specific shader being
used.
Best Regards,
Paul
Baton Rouge, LA
Problem in Making Maps with Global Mapper
Started by
Textularia
, Dec 09 2005 03:07 PM
2 replies to this topic
#1
Posted 09 December 2005 - 03:07 PM
#2
Posted 09 December 2005 - 08:02 PM
Paul,
Open your project and go to Tools>Configure>Vertical Options tab. The water display section provides control over how water is handled.
I've got v6.09 so it should be the same.
Cheers,
Rob
Open your project and go to Tools>Configure>Vertical Options tab. The water display section provides control over how water is handled.
I've got v6.09 so it should be the same.
Cheers,
Rob
#3
Posted 10 December 2005 - 10:45 AM
Maybe this is obvious, but have you peeked at the data? Could it be that it was delivered as a un-signed 16-bit integer (values from 0 - 65536), then you need to subtract 65536 from all values above 30000 or something.
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