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#16
David Medeiros

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Does anybody know off hand if there have been any changes to the way Illy handles type on a path? Using the type on path menu function is a hassle and the type just never looks as right as it did before they changed the type engine.

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#17
Andrew Patterson

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Does anybody know off hand if there have been any changes to the way Illy handles type on a path? Using the type on path menu function is a hassle and the type just never looks as right as it did before they changed the type engine.


As far as I know, there weren't any changes to the text engine in CS5. At least, not that I saw in the release notes or noticed while working. I might not though; I'm usually more concerned with the API than the visual presentation :)
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#18
natcase

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did not find anything in CS4 that would push me to upgrade


Biggest reason to upgrade to CS4: handling of type on a curve. BIG improvement that works with actual letter geometry. But make sure if you are in a multi-machine environment that ALL your machines are running CS4. You can back-save AI (but not InDesign, curiously and frustratingly), but all the type on curves goes back to the kludgey CS3 algorithm.

I'm a late adopter, myself. I'll wait at least for CS 5.1. Probably.

[and then, after posting, I see David's post. David: really? CS4 type on a path is worse from your point of view? How so?]

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#19
Andrew Patterson

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[and then, after posting, I see David's post. David: really? CS4 type on a path is worse from your point of view? How so?]


I'm not sure, but I'm guessing the type engine change he meant was the AI10 -> AICS, not CS3 -> CS4. You're right though, they specifically made improvements to the type on curve problem in CS4.

And waiting for CS5.1 might be tricky -- Adobe doesn't typically do updates for Illustrator except the odd minor version revision :)
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#20
David Medeiros

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[and then, after posting, I see David's post. David: really? CS4 type on a path is worse from your point of view? How so?]


I'm not sure, but I'm guessing the type engine change he meant was the AI10 -> AICS, not CS3 -> CS4. You're right though, they specifically made improvements to the type on curve problem in CS4.

And waiting for CS5.1 might be tricky -- Adobe doesn't typically do updates for Illustrator except the odd minor version revision :)


Yeah I ment from the old AI10 type engine. I appreciate the control I have now in CS4 but I hate that I can't just do type on a path and have it move around curves with no spacing issues automatically. This was more of an issue when I was with CSAA populating a large city street map with many thousands of street labels!

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#21
rudy

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Has anyone out there gotten CS5 yet? Any initial comments / thoughts on it? I'm looking into upgrading from CS3. I see it is available as a trial download from Adobe.

#22
Hans van der Maarel

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Has anyone out there gotten CS5 yet? Any initial comments / thoughts on it? I'm looking into upgrading from CS3. I see it is available as a trial download from Adobe.


Got my copy today and started playing with it. No big "stand up and go who-hoo" moments yet, but I'm sure there will be some. There's perpective drawing support now, I'm sure that'll make some of the 3D artists here quite happy.

One thing that looks rather interesting is the Adobe CS Review feature. I'm quite looking forward to try that out.
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#23
KimWright

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Is there any news in CS5 that talks about memory management. CS4 just eats RAM like I do seafood!
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#24
rudy

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Well, we've downloaded the trial version of Illustrator CS5 and have the full version on order. After a quick look, here are some of the features that we are happy with:
  • Ability to open most Freehand files directly; leaves text intact but produces some text + signs
  • seems to handle large files more easily than CS3
  • saving files doesn't seem to enlarge the file size as it does in CS3
  • there seems to be yet another new text engine (when will they ever be content?) which seems to cause a few text + signs
  • variable width strokes
  • nicer looking dash lines on polygon corners
  • customizabe arrowheads accessible through the linework panel (as in Freehand)
  • multiple artboards
  • multiple documents are tabbed (like tabs in Firefox)
  • artwork origin now on the upper left (as in Freehand)
  • improved smart guides
  • separations preview within Illustrator
  • can select objects easier that are below higher objects - still needs some improvement but it is better
  • draw behind or inside objects
  • path join enhancements - can join multiple paths easily
  • has multiple saved workspaces - allows custom workspaces as well
This is all for a quick look. There is, no doubt, more. Keep in mind that we are comparing to CS3, not CS4.

#25
Charles Syrett

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This is all for a quick look. There is, no doubt, more. Keep in mind that we are comparing to CS3, not CS4.


Right -- quite a few of these features are already in CS4.
In my "perfect world", there would be something like "View>Apply FreeHand Skin" --- and bang, it would do everything that FreeHand does, and look like it too. :rolleyes:

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#26
Andrew Patterson

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[*]there seems to be yet another new text engine (when will they ever be content?) which seems to cause a few text + signs


The text engine hasn't actually changed since CS, but they do continue to make improvements :) I remember in CS4 they improved text-on-a-path around (acute?) corners specifically to address cartographer concerns.

[*]variable width strokes
[*]nicer looking dash lines on polygon corners
[*]customizabe arrowheads accessible through the linework panel (as in Freehand)
[*]artwork origin now on the upper left (as in Freehand)
[*]draw behind or inside objects
[*]path join enhancements - can join multiple paths easily


These are all new in CS5 from CS4. I'm not as sure about the rest.

The upper left is like Freehand, but the main reason they did that is because its the way pretty much the entire industry does its coordinate systems. Ironically, the reason it was different previously was, I believe, to make things easier on users. It was definitely harder for the programmers when every GUI toolkit in the world uses a coordinate system that starts in the UL and runs right & down for positive. I guess they found that users didn't really care and opted to make life easier on their coders (though the inverted Y-axis caused us some grief at Avenza in the last days before our last release!)

Someone mentioned memory -- at least on Mac, they increased the maximum RAM that CS5 can use (good thing). PC is still stuck at 2GB. Hopefully there will be a 64-bit AI that will make these things a thing of the past.
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#27
frax

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I think it is kind of sad that Illy gets in the backwaters at Adobe, if you compared to Photoshop. After all, Illy was their first software, and the company was built around it!

I hope we get accelerated graphics and 64-bit soon, please!
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#28
Matthew Hampton

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64-bit soon, please!


Amen!

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#29
Andrew Patterson

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I think it is kind of sad that Illy gets in the backwaters at Adobe, if you compared to Photoshop. After all, Illy was their first software, and the company was built around it!


Its never been my impression that Illustrator is a second class citizen at Adobe. Unless you mean because it hasn't gotten the 64-bit treatment, though I understand why that is. As much as I'd love a 64-bit Illustrator the truth is the 'average' artistic user of AI doesn't need 64-bit; most vector artwork doesn't go anywhere near the memory limit and unlike Photoshop I doubt AI will see significant performance gains from going 64-bit. That said, there is a sizable contingent of AI users (cartography, CAD, technical images, etc.) that do run into all these problems. I suspect we'll see a 64-bit before long, but there isn't the overwhelming no-brainer business case like with Photoshop. Of course, as Photoshop demonstrated to anyone following the news -- going 64-bit is a lot of work for Adobe engineers (and for us 3rd party folks).

I hope we get accelerated graphics and 64-bit soon, please!


I remember that at one point some kind of acceleration was on the roadmap for AI -- I thought it was supposed to be something like half-done in CS3, followed up and finished in CS4. But I don't remember seeing anything mentioned about it during those two beta programs or releases. So maybe it was done and they just didn't bother touting it, or maybe it got pushed off for a future version. Or even scrapped if it proved untenable, I'm not sure.
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#30
frax

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Andrew, another exhibit for my case is the cool bird's-eye zoom/pan in Photoshop CS4 and Indesign CS4... flick panning is another thing - these are not in Illy CS4 (are they in CS5?)
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