Jump to content

 
Photo

Badaguish Outdoor Centre map

- - - - -

  • Please log in to reply
8 replies to this topic

#1
Pete

Pete

    Master Contributor

  • Validated Member
  • PipPipPipPip
  • 151 posts
  • Gender:Male
  • Location:Inverness
  • United Kingdom

Here's something I was working on towards the end of last year.

Attached File  badaguish_map.gif   880.91KB   193 downloads

The officer at the centre was wanting a new map to replace the previous effort: a roughly circular path around a small pond with clipart buildings and Microsoft Wordart text ... I came over all unnecessary just looking at it :lol: !

While I was talking with him it came out that he liked seeing the sides of the buildings as portrayed in the clipart even though they were not what is on the ground. I've been interested in the plan-oblique methodology for a long time and thought this might be a good time to try it out but I didn't have the time or resources to pull it off. The map is completely planar - flat as the proverbial - but the trees and buildings give a not too bad feeling of perspective and the clouds (yes, clouds to the rescue!) sort of give an impression of looking down through something but that just might be me ...

#2
s hubbard

s hubbard

    Key Contributor

  • Validated Member
  • PipPipPip
  • 84 posts
  • Gender:Male
  • Location:asheville, nc
  • Interests:Altitude..Archery..Alaska..Appalachia..Apothecary..Asiana
  • United States

looks good. i would lose the cloud cover though...kinda distracting
s hubbard
www.hubbardmapworks.com
2539'

#3
BCowper

BCowper

    Contributor

  • Validated Member
  • PipPip
  • 32 posts
  • Gender:Male
  • Location:Aurora, Ontario, Canada
  • Canada

looks good. i would lose the cloud cover though...kinda distracting


Judging from the location of the centre, the cloud should extend over the whole map :lol:

I like it, but find having the scalebars shown a bit unecessary at this scale of map.

Current software used: ArcInfo 10.1 (Spatial and 3D Anaylst), Manifold 8.0 Ultimate x64, AutoCAD Civil/Map 3D 2011 x64.


#4
Pete

Pete

    Master Contributor

  • Validated Member
  • PipPipPipPip
  • 151 posts
  • Gender:Male
  • Location:Inverness
  • United Kingdom

looks good. i would lose the cloud cover though...kinda distracting


Thanks Hubbard.

Clouds must be the cartographer's Marmite: you either like them or you don't ;) !

Believe me, the clouds aren't half as distracting as the repeating trees that they cover up - I made up 3 different sized brushes of 2 different trees in an attempt to cover up the lack of variation but it was still a little obvious. I have tried the map without the clouds and it' simply too green if you know what I mean: too many shapes and to much green, really quite an eye-full in its own way ... it really does need a vingette of some kind. As a compromise I could remove the cloud texture and leave the fuzzy mask behind ... see how that looks.

#5
Pete

Pete

    Master Contributor

  • Validated Member
  • PipPipPipPip
  • 151 posts
  • Gender:Male
  • Location:Inverness
  • United Kingdom

... now you've pointed it out it does look sort of "Sleepy Hollow", doesn't it :lol: :D ?!

#6
Jean-Louis

Jean-Louis

    Ultimate Contributor

  • Validated Member
  • PipPipPipPipPipPip
  • 545 posts
  • Gender:Male
  • Location:Montreal Quebec
  • Interests:In the vast ocean of my ignorance, I have a few bubbles of interests
  • Canada

Glad to see someone new trying their hand in the 3D oblique world!.
The subdued landscape color is very nice and does'nt overpower your buildings although your buildings do look a bit stick-like.
I think the clouds look great. and you are right in saying that they distract less than the tree repetition.
2 suggestions for you:
try to add some shadows to your buildings. that adds a lot of volume and interest.
If you are concerned about 'tree repetition' try color variations
Jean-Louis Rheault
Montreal


#7
DaveB

DaveB

    Hall of Fame

  • Validated Member
  • PipPipPipPipPipPipPip
  • 1,054 posts
  • Gender:Not Telling
  • Location:Redlands, CA
  • United States

Nice :)
I think the clouds are fine. The buildings* do have slight shadows, maybe the shadows could be "beefed" up just a little?
I would like a little more contrast between the brown areas and green areas. They almost fade together for me.
Are the numbers the actual designations for those buildings? If not it might be better to spell out the labels. There seems to be plenty of room. (or maybe they don't want them spelled out...)
I find the labels with halos a bit hard on my eyes. I don't know if it's the font and/or the halo. Could you use a different font? Or maybe instead of white halos that follow the contours of the letters just a semi-transparent patch/rounded rectangle (or what we call a convex hull in ArcGIS)?
Some of the trees seem to lean slightly (see the small stand between the hall and kitchen and the sports hall).

*looks like someone has been using Sketchup (nothing wrong with that! I made some buildings with Sketchup myself for a map for a demo)
Dave Barnes
Esri
Product Engineer
Map Geek

#8
Pete

Pete

    Master Contributor

  • Validated Member
  • PipPipPipPip
  • 151 posts
  • Gender:Male
  • Location:Inverness
  • United Kingdom

Thanks for all of the feedback.

*looks like someone has been using Sketchup (nothing wrong with that! I made some buildings with Sketchup myself for a map for a demo)


Ooops, rumbled :lol: !

There is a bit of a shadow on the buildings and trees - you're right - but the trouble I have is getting the shadows to match. The trees are a brush in Illustrator (proably not the right way to do it with hindsight but if I haven't learnt anything from making a map then I've not done it right!) and the quickest way I can get shadows is to expand the brush and rotate the trees by 45 degrees and give them a bit of a feathering. The big problem with doing it this way is that it implies that the sun is very low in the sky. I altered the shadow setting in SketchUp to match as best I could and added the buildings shadows from there. I did have the shadows in quite heavily to start with but because they are so long it looks as though they're testing nuclear bombs at Cairngorm! I think what I'll need to do is shorten the expanded trees first and then rotate them, then make shorter shadows for the buildings.

The other problem with the way of the brush is you can't easily vary the colours. I can make the trees as grey shapes and then set the colouring mode to tints and shades to set the colour manually but the problem with that was I landed up with tiger-striped trees ... not ideal. I suppose in this case it's not such a problem as the trees around Badaguish are primarily plantation so are fairly uniform in size and colour but if I was in a more "wild" area I might have to find a better way ...

I'm afraid the text hasn't come out at all well in the image I attached. I've got a little part here at roughly actual size:

Attached File  part.gif   418.63KB   28 downloads

Does that look better? The text halos have a bit of a fluffy texture to tie in with the clouds ... maybe one cloudy texture too many?!

I see what you mean about the lean-y trees but I assure you my trees are all fine upstanding speciments ;) ! It looks as though the slanting rooflines on either side of the trees play a bit of a trick on the eyes.

#9
DaveB

DaveB

    Hall of Fame

  • Validated Member
  • PipPipPipPipPipPipPip
  • 1,054 posts
  • Gender:Not Telling
  • Location:Redlands, CA
  • United States

I'm afraid the text hasn't come out at all well in the image I attached. I've got a little part here at roughly actual size:

Does that look better? The text halos have a bit of a fluffy texture to tie in with the clouds ... maybe one cloudy texture too many?!


That does look more legible. I think I see why it's not quite optimal to my eyes - the edges are "ragged" so the halo is uneven in relation to the letters. Some parts of the text end up with stronger halos than others. Now I can see you're emulating the clouds with the halos. I'm just not sure that works well.
Dave Barnes
Esri
Product Engineer
Map Geek




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users

-->