More opaque, bigger bolder and more popping than every before
A few of the marker things, or doofers (I don't know what they're called either!), were made "pointy" to make it clear that they refer to the linear features rather than any general area on the ground. The text in the margins is now backed by 75% opaque white as opposed to 50%. The title is now completely backed by clouds to divorce it almost completely from the background with black outlines around the characters (as opposed to white) that have a similar texture to the informal font ... more by coincidence than design
The annotation of the neighbourhoods has been enlarged with a bigger textured halo. You're right Micheal about typography being a challenge - this is the first time I've had meaningful input in my work so I really appreciate it. As it turns out I chose a bit of a duff font for working with - the only reason I stuck with it was becuase it seemed to work and the alternatives were nasty! The characters are quite fine and there is no bold set so increasing the font size only worked so far and I seemed to have disproportionately large characters for the level of impact I was getting. I settled on a slightly smaller size with quite generous spacing but with a fine outline and coloured dark grey rather than black so hopefully there is a balance between having clear and readable text that isn't kicking you in the head ... hopefully!
Even managed to fit a scale and north arrow. The map possibly didn't need one but the big empty space up and to the left of the title was crying out for something ... just for my own amusement I made it match the style of the sketchy font.