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Making 3D Terrain Maps

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#1
Tom Patterson

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Hi Everyone,

 

I am writing tutorials on making 3D terrain maps in Natural Scene Designer Pro and Photoshop. You can check what I have posted so far at the link below. Among the many illustrations, you will see my first 3D oblique map from the dark ages of cartography (pre digital), which I now find amusing.

 

http://www.shadedrel...Maps/index.html

 

I will add topics as they occur to me and as time permits.

 

Tom


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#2
westcoaster222

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Wow, this is a really great rundown on making 3d maps and contains some amazing renders. I have used Visual Nature Studio for many a project (no vertical exaggeration for forestry cut block visualizations ;) and visual quality assessment) but really want to try Natural Scene Designer for its ease of use. It had never occurred to me to compress the background to make room for sky- a neat trick. The terrain bending was also new to me but I can see how it could be used for some interesting effects.

 

I would love to hear how you tackle the addition of vectors. Short of creating a render with all your vector details burned in and then tracing to create cartographic quality output I am not sure there is an easy way to do it all in one step. Wouldn't a 3d design space in Illustrator coupled with MAPublisher be great?

 

Thanks for this and looking forward to more!

 

Shepherd



#3
Tom Patterson

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Hi Shepherd,

 

I would love to hear how you tackle the addition of vectors. Short of creating a render with all your vector details burned in and then tracing to create cartographic quality output I am not sure there is an easy way to do it all in one step. Wouldn't a 3d design space in Illustrator coupled with MAPublisher be great?

 

I have good news. There is a slick way to bring 3D map vectors into AI without tedious tracing, which I talked about at NACS PCD. At the site linked below, take a look at item 1.

 

Tom

 

http://shadedrelief.com/NSD7/



#4
westcoaster222

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Ah nice, thanks for the link Tom. I almost bought NSD a few years ago, but it looks like it is that much better already...especially now that it incorporates the awesome texture shading algorithm. Time for another look!

 

Shep



#5
David Medeiros

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Hi Shepherd,

 

I would love to hear how you tackle the addition of vectors. Short of creating a render with all your vector details burned in and then tracing to create cartographic quality output I am not sure there is an easy way to do it all in one step. Wouldn't a 3d design space in Illustrator coupled with MAPublisher be great?

 

I have good news. There is a slick way to bring 3D map vectors into AI without tedious tracing, which I talked about at NACS PCD. At the site linked below, take a look at item 1.

 

Tom

 

http://shadedrelief.com/NSD7/

 

What Shephard describes is basically what I was doing for my plan oblique of Yosemite, before NSD added vector outputs. It's great to have the ability to export those draped vectors directly from NSD now! I absolutely love Natural Scene Designer for this kind of work.

 

And thanks Tom for tackling yet another amazing write up on methods and techniques for relief work. This looks like a great tutorial set.


GIS Reference and Instruction Specialist, Stanford Geospatial Center.

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#6
Hans van der Maarel

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Great stuff Tom! Makes me want to try my hand at some 3D scenes too (but then again... flat country...)


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#7
J.G.

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Thank you for sharing...

Definitely in my bucket list to try on a project someday.

 

Regards


JG

 


#8
KimWright

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Good detailed techniques there Tom, thanks! I've used many of these myself but not so much Photoshop, also using Global Mapper for simple renderings with good control. I've been playing with Qgis2threejs to generate interactive 3D renderings. I'm thinking it won't be far away that we'll see 3D maps with that little blue dot!

 

Cheers


Kim Wright
MAPgraphics, Brisbane, Australia
www.mapgraphics.com.au


#9
Matthew Hampton

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Thanks (again) Tom.

 

This is a great resource -- I have always struggled with dealing with the horizon/sky and this provides excellent pointers.


co-cartographic creator of boringmaps.com


#10
Tom Patterson

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Update: I posted the last tutorial this weekend. It appropriately discusses type placement, typically my last task on a 3D terrain mapping project. You can check it out at the link below.

 

Cheers,

 

Tom

 

http://www.shadedrel...Maps/index.html






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